Steam 创意工坊::Ploppable RICO Revisited 2.5.6
- 极地挑战
- 2026-01-31 13:59:04
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Ploppable RICO Revisited 2.5.6
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Mod标签: 1.17.1-f4-compatible
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446.338 KB
2020 年 3 月 8 日 上午 1:49
2024 年 4 月 11 日 下午 5:28
84 项改动说明 ( 查看 )
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这件物品需要以下所有其它物品
Harmony 2.2.2-0 (Mod Dependency)
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algernon
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描述
Check out the wiki page[github.com] for additional information, descriptions, guides and FAQ.New in 2.4:Configurable cost overrides.Option to automatically lock the building level of plopped growables (requires Advanced Building Level Control).Add mod/author/local settings selection menu to settings panel (to see settings other than the currently active one).New in 2.3.5:Growable options now have Plop the Growables behaviour enabled by default.Add warning if Plop the Growables is also subscribed. This is a warning only - both mods can still be used together, if their settings are consistent!Improve mod conflict and Harmony error notifications.New in 2.3.4:Add options to turn on or off confirmation for bulldozing and/or auto-demolish (building over) RICO ploppables.New in 2.3:Integrate 'Plop the Growables'-style functionality; separately selectable for RICO and non-RICO buildings.'Plop the Growables' is no longer required or recommended; using both is possible, but may give inconsistent results unless your settings are aligned - simply disable ALL relevant options in this mod.Allows RICO (Residential, Industrial, Commercial, Office) buildings larger than 4x4 to be placed in the game. Want a functional and realistically-sized large apartment tower, mall/department store, or imposing office building? Want that custom building you downloaded to be more than just a tourist attraction? Then this is for you!This is a continuation of AJ3D’s excellent Ploppable RICO. The list of improvements and extensions to the original has now gotten too long to include in this description, but a summary list is available[github.com].Note: Don't have both this and the old RICO mod subscribed at the same time. Disabling is not sufficient. Choose one or the other.As with all mods, ALWAYS exit to desktop before reloading a gameSafe to subscribe/unsubscribe at any time (noting that if you unsubscribe after using it, then any RICO buildings you’ve plopped will lose their RICO functionality and will revert back to being basic decorations/parks/unique buildings).InstructionsBe sure to check out the mod's wiki page[github.com] for documentation and links to video guides. Many suitable assets on the workshop already come with RICO settings included, and either this or the original mod is required to make them actually function as intended (without a RICO mod you’ll still be able to place them in-game, but they’ll just be a park or tourist attraction - not apartments/factories/shops/offices).This mod adds a “Ploppable RICO” icon to the toolbar (to the right of the “Policies” icon). Clicking on that will bring up a menu from which you can select RICO buildings to place; the “Settings” tab enables you to create your own local custom settings, either modifying existing ones or creating new ones from scratch.The mod also adds a "Ploppable RICO" icon in the top-right of every building's information panel that will take you directly to the settings for that building.A guide to the mod's options panel[github.com], including descriptions of each option's functionality, is available on the wiki.Settings panelAfter selecting a building in the leftmost panel (the icons and search bar at the top can help narrow down what you’re looking for), use the “Add Local” button in the centre panel to create a new custom config for a building (edit the details in the rightmost panel). After making your changes, be sure to press the “Save” button in the centre panel, otherwise your changes will be lost! The safest way to apply changes is to exit the game and reload your save.Changing settings of already placed builingsBuildings already placed will have their RICO settings updated on the next game load, or when the 'Save and Apply' button in the settings panel for that building is clicked. As the changes may not be recognised by other mods until a game restart, it is recommended that you be careful with this option (save a backup of your city before using it and check afterwards to make sure that it worked as you thought it should).Use with Natural DisastersAs of version 2.4.7, Ploppable RICO buildings will not be collapsed by natural disasters. This is to prevent several fundamental issues and bugs caused by the Natural Disasters DLC not being written to take into account the existence of Ploppable RICO buildings (which is fair enough, really).Having difficulty?Try the Frequently Asked Questions[github.com] section of the wiki.Ensure that the mod is activated in your content settings.Ensure that you're subscribed to the required Harmony mod (see 'required items' at right).If you're using a realistic population mod and you can't seem to change household/workplace numbers, have you unchecked the 'use realistic population' option for that building?Ensure that the original Ploppable RICO mod is unsubscribed (not just disabled, unsubsribed).Ensure that you understand the basics of using mods for Cities:Skylines (starting with this guide by AquilaSol – especially the bit about always quitting to the desktop between loads.Check that you're not subscribed to any known conflicting mods[github.com].Read this guide on output logs and common errors.[discord.gg]Comments are actively curated in order to keep the comments section useful and relevant to others.Credit where credit is dueHuge thanks to AJ3D, the original Ploppable RICO author, and to everyone who contributed to its design, coding, and updates (most notably boformer, Tailgunner, and especially BloodyPenguin). Thanks also to Boogieman Sam for the UI work, and thanks to TPB for the original Plop the Growables mod.Thaks to everyone who's helped out with the translations.This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.Source code[github.com].Translations[crowdin.com]Please leave a message below if you'd like me to add another language on CrowdIn.[ko-fi.com][paypal.me]
热门讨论 查看全部(44)
18
2025 年 8 月 21 日 下午 7:39
Could not load type 'Problem' (System.TypeLoadException) Details: No details
Emerald2027
4
2023 年 8 月 10 日 上午 6:03
Error on load
blackened
1
2025 年 1 月 14 日 下午 1:46
Powerpoles and people
ltturn
3,578 条留言
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=.:[Fox122]:.=
1 月 26 日 下午 12:44
not sure what it was, but got things working again
algernon
[作者]
1 月 24 日 下午 2:07
@=.:[Fox122]:.= A good start would be to test on a new test city with only this mod, Harmony, and Loading Screen Mod Revisited active.
=.:[Fox122]:.=
1 月 24 日 下午 1:43
Hmm weird I'll look into it more and see what I can find, everything I have is stuff I had been using before. I made sure this time to only use mods that appeared to be working.
algernon
[作者]
1 月 24 日 上午 3:22
@=.:[Fox122]:.= Sounds as though you have some older broken mods that are interfering with things. I can't give any specific advice without seeing your log files, other than to make sure you use Skyve to clean out your mod collections.
=.:[Fox122]:.=
1 月 24 日 上午 3:22
all my mods also are ones that are known to be updated other then a few but they are all ones I used before, i didn;t have issues untill now, I did a clean install of the game and mods/assets
=.:[Fox122]:.=
1 月 24 日 上午 3:20
plopping growables seem to not be working right for me, I plop a house, it might do the construction animations or just be plopped but invisable, it also was disapearing due to no zoning, I have settings setup so this stuff shouldn't happen. I don't have the plop the growables, it also wasn't working.while in the content manager I am able to configure the mods options however while in game theres nothing that shows up in the options
algernon
[作者]
2025 年 12 月 31 日 下午 3:29
@吹风 See the FAQ in the wiki linked in the description above, question #1.
吹风
2025 年 12 月 31 日 上午 9:58
I accidentally changed the high school template that came with the game into a residential one. How can I restore it to its original state?
algernon
[作者]
2025 年 12 月 14 日 下午 2:03
@clarksipos20 Make sure you have the appropriate options set in this mod's options panel - see the wiki linked in the description above for more detail.
clarksipos20
2025 年 12 月 14 日 下午 1:48
I started a new game and once all my roads were laid, I started placing houses and build up my city. the second I unpaused the game, all the buildings deleted. I then built again, but made sure to zone the areas correctly (I have never had to do this), but all my building deleted again...anyone else having this issue?
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